The Tools Layer — Where Automation Meets Creativity
Close your eyes for a moment.You’re in 1993.The game you’re trying to make needs to run on a 386 PC with 4MB of RAM.No engine. No Git. No automated playtesting.
I'm Daniela, a passionate Game Developer focused on creating immersive experiences and interactive worlds. I love transforming ideas into reality using code, design, and creativity.
I build immersive, performant, and fun interactive experiences using modern game development tools and clean code practices.
Feb 2015 - Dec 2019
Centro Universitário Anhanguera de Niterói - 2015 - 2019
Mar 2021 - Dec 2022
PUC Minas - 2020 - 2022
Close your eyes for a moment.You’re in 1993.The game you’re trying to make needs to run on a 386 PC with 4MB of RAM.No engine. No Git. No automated playtesting.
Um mundo incrível, com exploração livre e elementos que se interconectam. Assim eu resumiria os jogos Tears of the Kingdom — e também seu antecessor, Breath of the Wild.
Shigeru Miyamoto, the creator of Mario, Zelda, and other Nintendo classics, once said:“A delayed game is eventually good. A rushed game is forever bad.”(The Guardian, 2012)